Tactic blobs
A game-jam mobile game, inspired by the Russian variant of tic-tac-toe where bigger pieces eat smaller ones. Each player gets six blobs of varying sizes; place them on a board, and a bigger blob can overtake a smaller one underneath it. Quick rounds, easy rule, surprisingly deep play.
The rule set
- Six blobs per player, in three or four sizes.
- You can place on an empty cell, or on top of an opponent's blob if yours is bigger.
- Standard win condition: three in a row of your colour, looking only at the top blob of each stack.
- What makes it interesting: the "memory" of what is underneath. The board looks one way but is secretly another way, and the player has to track both.
What I got out of it
A reminder that the best game-jam ideas are ones a non-programmer can describe out loud in one sentence. The state model behind this game is tiny (half a screen of code), but the choice space is rich enough that we kept finding new openings in playtests.